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Heroforge 3.5 character sheet
Heroforge 3.5 character sheet







heroforge 3.5 character sheet

To do this click the PCs button at the top of the right hand menu and in the window which opens click the brown edit button at the bottom, then the green add button. To create a new character first bring up a new character sheet. If you do not have this theme then the icons on your screen will show differently but they will still be in the same location as the ones shown in my screenshots. You can select this theme at the campaign load screen by checking the dot next to '5e Theme - Wizards'. NOTE: The screenshots in this article were made using the Wizards Theme which you will have available if you have any of the official D&D 5e products. Use the index above to jump to any part of the article. The remainder of this article is divided into a tutorial walk-through of creating a character and a reference section. Any such automated functionality will be written to the Chat window so you can see what was added. In addition, Fantasy Grounds will also add race, background or class level appropriate abilities to your character's ability tab automatically and for races, it will automatically adjust stat bonuses. If you have any of the modules for the various official D&D Class packs, or the Complete Player's handbook, you can drag and drop the links for items such as class, race, background, equipment and more onto the appropriate locations on the character sheet to automatically copy the text with the link included for later reference.

  • Notes: Character background details, appearance and notes.
  • Inventory: Equipment, coins and encumbrance.
  • Abilities: Feats, special abilities, class features and traits, proficiencies and languages.
  • Main: Character Class and level, abilities, hit points, wounds, saves, defenses, speed, senses, and overview of common combat totals.
  • The sheets contain the following information. The 5e character sheet is comprised of several individual sheets organized by tabs along the right hand side.

    heroforge 3.5 character sheet

  • 3.6 Hit points, Armor Class and Experience.
  • 3 Building a Character With Official D&D Class Packs.
  • All level one characters get one feat to start (humans get two). Read the feats chapter so that you know what the various feats are, and if they have any prerequisites.

    heroforge 3.5 character sheet

    For example, a level one character can have a maximum of four points in a class skill, but only two points in a cross-class skill, but the two points in the cross-class skill will cost four skill points.The maximum points you can put into a class skill is. Add skill points to any skill that you want, but skills that are not a class skill (cross-class skills) cost twice as many points, and you can only have half as many ranks as you could a class skill.Remember that you get modifiers to the skills based on your stats, and sometimes based on your race. Read the descriptions of the various skills and understand what they do.Look up your class skills in the Player's Handbook (Heroforge will outline them for you already).If you use Heroforge, it will compile the data for you.

    Heroforge 3.5 character sheet plus#

    If you are using a regular character sheet you will need to look up how many skill points your class gets plus your INT modifier.

    heroforge 3.5 character sheet

    If you use a tool like Heroforge, however, it will do all of this for you. If you are using a regular character sheet, you will need to figure out the modifiers for these stats based on the scores given to them, and then fill in the relevant data to your DEX bonus, skill bonuses, base attack bonus, grapple bonus, will/fortitude/reflex save bonuses, etc. Generally not needed by the fighting classes. Affects the turn/rebuke undead ability for Paladins and Clerics.

  • Charisma (CHA): Affects social skills, and is the base skill used for magic for Sorcerers and Bards.
  • It also provides an armor bonus for monks.
  • Wisdom (WIS): Affects your will save bonus and is the base skill used for magic for Clerics, Druids, Paladins, Rangers.
  • Intelligence (INT): Affects your skill points, and is the base skill used for Wizardly magic.
  • Constitution (CON): Affects your overall health and fortitude save.
  • Dexterity (DEX): Affects how accurate your shots are with ranged weapons, your reflex save, your initiative score, and provides an armor bonus.
  • Strength (STR): Affects how accurately you hit, and how much damage you do with physical weapons.
  • Here are the different categories of stats and what they mean: Don't forget that your race will affect your stats too (most races get +2 to one stat, -2 to another). You will probably want to consult your class's description in the Player's Handbook to see which stats are most important for that class.









    Heroforge 3.5 character sheet